Privacy
Last updated 26 October 2026
The short version: we keep a nickname and your scores so the leaderboard and two‑player races work. We never show your real name, email or photo to other players. You can delete everything from inside the game at any time.
What we keep
- A player ID. The first time you open the game we create an anonymous account for your browser, so your scores and race seats belong to you. It holds no personal details.
- Your nickname. The name you choose (or one we pick for you if you skip). It is the only name other players ever see.
- Your runs. When each run starts and ends, its score, distance and combo. We use these to check scores are real and to rank the leaderboard.
- Race sessions. The session code, who is seated in it and when it expires (6 hours after it was made).
- Your email address, if you sign in. Signing in with Google or an email link is optional. It lets you keep your scores on every device. If you use Google, Google shares your email and basic profile with us; we don't display any of it.
- Messages you send us. The name, email, country, topic and message from the contact form, so we can reply. If you report a bug, we also attach your device type, browser, screen size, language and graphics chip, so we can reproduce the problem. Nothing else is attached.
What stays on your device
The game saves a few things in your browser's local storage: settings like sound and language, the race links you've opened in the last 6 hours, and your sign‑in session. Clearing your browser data removes them.
Analytics
We use Vercel Web Analytics to count visits, and PostHog (hosted in the EU) to understand how the game is played: which screens people use, where they get stuck, game events such as runs started or races joined, and errors. PostHog stores a random ID in your browser so it can tell visits apart. It doesn't know your name, and your IP address is dropped before anything is stored.
For about 1 in 10 visits, PostHog also records a short replay of the screens (clicks, scrolling and what's shown, not the 3D road itself) so we can see and fix problems. Anything typed into a field, such as your name or email, is hidden in these replays. Replays are deleted after 30 days.
Who helps us run the game
- Supabase stores the player data above and handles sign‑in (servers in Mumbai, India).
- Vercel hosts the website and counts visits.
- PostHog (servers in the EU) provides product analytics, error reports and the sampled screen replays described above.
- Resend delivers contact‑form messages to our inbox.
- Google, only if you choose to sign in with Google.
- Cloudflare Turnstile may run a quick, invisible check that you're a person, to keep bots off the leaderboard.
We don't sell your data and we don't share it with advertisers.
How long we keep it
Your player data stays until you delete it. Contact messages are kept only as long as we need them to answer you. Records of individual runs may be cleared periodically.
Deleting your data
Open the game, go to About, and tap Delete my account at the bottom. This removes your nickname, scores, runs and race seats straight away. You can also ask us through the contact form.
Fair play
We may hide scores or block players that break the game or use offensive names.
Children
Torque of the Town isn't aimed at children under 13, and we don't knowingly collect their details. If you think a child has signed in, contact us and we'll delete the account.
Changes
If this policy changes, we'll update the date at the top of this page.